Casters | Cleric 1 Magic-User 2 |
---|---|
Range | 60' |
Duration | 1 round/level |
This spell allows the caster to detect evil; specifically, the caster can detect creatures with evil intentions, magic items with evil enchantments, and possibly extraplanar creatures of evil nature. Normal characters, even “bad” characters, cannot be detected by this spell, as only overwhelming evil is detectable. The caster sees the “evil” creatures or objects with a definite glow around them, but the glow cannot be seen by anyone else.
The exact definition of evil is left for the GM to decide. Note that items such as ordinary traps or poisons are not “evil,” and thus not detectable by this spell.
Reversed, this spell becomes detect good, which works just as described above with respect to detecting “good” enchantments, angelic creatures, and so on.