Class and level | Magic-User 2 |
Duration | Concentration |
Range | 240' |
An illusion of the caster's choosing manifests in a 20' cube area. Three types of illusion may be created:
An illusionary attack of some kind (an avalanche, a falling ceiling, a magic missile, etc). Targets who save versus spells are unaffected.
The following stipulations apply:
Concentration is required to maintain the illusion: if the caster moves or is affected by an attack, the spell ends.
Illusionary monsters or attacks may appear to be harmful but no real damage is ever inflicted. A character who appears to die actually falls unconscious, a character turned to stone will actually be paralysed, and so on. Such effects last for 1d4 turns.
If the illusion is of something the caster has not personally seen, the referee should grant targets a bonus to any applicable saving throws.