Web

Class and level Magic-User 2
Duration 48 turns
Range 10'

Web conjures a many-layered mass of strong, sticky threads, blocking a 10' cube area. Creatures caught within a web become entangled among the gluey fibers. Entangled creatures can't move, but can break free depending on their strength:

The strands of the web are flammable and can be destroyed by fire in two rounds. All creatures caught within flaming webs suffer 1d6 points of damage from the flames.