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gameinfo:faq_prospective_players [2019/07/09 21:22] – [“Let me tell you about my character,” or... elaborate backstories] restlessgameinfo:faq_prospective_players [2019/07/22 20:15] (current) – [Being edgy, __or__, where's the tiefling/dragonborn/drow elf? __or__, can I play an evil character?] restless
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 Foremost, this is a **[[wp>Beer and pretzels game|"beer-and-pretzels"]]** game.  We're here to have fun and don't take things too seriously.  Let's have a few laughs, kill monsters and take their stuff! Foremost, this is a **[[wp>Beer and pretzels game|"beer-and-pretzels"]]** game.  We're here to have fun and don't take things too seriously.  Let's have a few laughs, kill monsters and take their stuff!
  
-In that vein, this is an **[[dict>old-school_gaming|old-school]]** style game; we're going to part... er, game like it's 1979!... or '82... or //something// like that.  It's a rules-light, rulings-not-rules, DM-fiat, damn-the-splatbooks sort of experience.  If your meat and potatoes consists entirely of complex character builds, [[dict>min-maxer|min-maxing]], [[dict>rules_lawyer|rules lawyering]] and perfect character balance then this probably isn't your ideal game; that doesn't mean you can't have fun, though!+In that vein, this is an **[[dict>old-school_gaming|old-school]]** style game; we're going to part... er, game like it's 1979!... or '82... or //something// like that.  It's a rules-light, rulings-not-rules, DM-fiat, damn-the-splatbooks sort of experience.  If your meat and potatoes consists entirely of complex character builds, [[dict>min-maxer|min-maxing]], [[dict>rules_lawyer|rules lawyering]] and perfect character balance while simultaneously taking advantage of power creep then this probably isn't your ideal game; that doesn't mean you can't have fun, though!
  
 The game is a **[[dict>sandbox|sandbox]]** (albeit a shallow one at first).  Players are in charge of setting their goals and balance of risk versus reward.  Also, there are events happening in the world, but there's no overarching plot they are expected or required to take part in.  Instead, there's just an overarching environment.  This isn't //story// time, it's //game// time. The game is a **[[dict>sandbox|sandbox]]** (albeit a shallow one at first).  Players are in charge of setting their goals and balance of risk versus reward.  Also, there are events happening in the world, but there's no overarching plot they are expected or required to take part in.  Instead, there's just an overarching environment.  This isn't //story// time, it's //game// time.
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 ==== I'd rather play <insert your favorite new-school game> instead. / Can't we just make it like <insert some houserule here>? ==== ==== I'd rather play <insert your favorite new-school game> instead. / Can't we just make it like <insert some houserule here>? ====
  
-No.  We're playing [[dict>classic_d_d|classic D&D]] with BFRPG rules.+No.  We're playing [[dict>classic_d_d|classic D&D]] with Basic Fantasy RPG rules.
  
  
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 You can also put them facing, to show who's watching what flank, who's watching behind, etc.  It doesn't actually mean you're walking backwards or sideways (unless... you are, I guess?), it just means you're responsible for watching that direction. You can also put them facing, to show who's watching what flank, who's watching behind, etc.  It doesn't actually mean you're walking backwards or sideways (unless... you are, I guess?), it just means you're responsible for watching that direction.
- 
  
 === ...have a caller? === === ...have a caller? ===
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 For example, a quiver of arrows may be represented by a d6; roll a 1 on a d6 after firing arrows during a combat and your quiver may be exhausted.  This way, there's a bit of randomness to the amount of arrows, which can be accounted for in recovery of arrows, etc.  It's an abstraction, but it works. For example, a quiver of arrows may be represented by a d6; roll a 1 on a d6 after firing arrows during a combat and your quiver may be exhausted.  This way, there's a bit of randomness to the amount of arrows, which can be accounted for in recovery of arrows, etc.  It's an abstraction, but it works.
  
-TODO Adjust for new rules for exhausting ammo+TODO //Adjust for new rules for exhausting ammo//
 === ...track our encumbrance? === === ...track our encumbrance? ===
  
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 ==== Old-school / D&D / DM fiat sucks!  I won't play your crappy game! ==== ==== Old-school / D&D / DM fiat sucks!  I won't play your crappy game! ====
  
-Suit yourself.+[[wiki:further_thoughts|See here for further thoughts on this.]]
  
  
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 TODO TODO
-==== Being edgy, __or,__ where's the tiefling/dragonborn/drow elf? __or,__ can I play an evil character? ====+==== Being edgy, or, where's the tiefling/dragonborn/drow elf? or, can I play an evil character? ====
  
 {{:gameinfo:angtft.jpg?direct&80 |Ain't *nobody* got time for that.}}We're all here to have fun and play a game, but for some reason we all know //D&D// can attract people who take it to be their way to explore their more... antisocial tendencies (whether or not they explore them in their own life).  For some, it's not fun to have someone else in the party who is edgy and brooding //just// to be edgy and brooding, or going around stealing from party members, attacking them or causing trouble because "they're acting in character." {{:gameinfo:angtft.jpg?direct&80 |Ain't *nobody* got time for that.}}We're all here to have fun and play a game, but for some reason we all know //D&D// can attract people who take it to be their way to explore their more... antisocial tendencies (whether or not they explore them in their own life).  For some, it's not fun to have someone else in the party who is edgy and brooding //just// to be edgy and brooding, or going around stealing from party members, attacking them or causing trouble because "they're acting in character."
  
-I know you're supposed to roleplay, but having to watch your back against the world and also your compatriots or suffer the consequences of someone who is random for no purpose but their own edification is just... exhausting.  [[:gameinfo:table_rules#the_keyword_is_respect|It's also not fun.]]  At the table, let's agree that the party are all allies and we hunt the monsters, not //be// the monsters.+I know you're supposed to roleplay, but having to watch your back against the world and also your compatriots or suffer the consequences of someone who is random for no purpose but their own edification is just... exhausting.  [[gameinfo:table_etiquette#the_keyword_is_respect|It's also not fun.]]  At the table, let's agree that the party are all allies and we hunt the monsters, not //be// the monsters.
  
 === Well, if I can't be one of those... then I don't want to play! === === Well, if I can't be one of those... then I don't want to play! ===
  
-[[#old-schoold_ddm_fiat_sucks_i_won_t_play_your_crappy_game|We have that covered already.]]+[[wiki:further_thoughts|have that covered already here.]]
  
  
  
-{{tag>gameinfo table}}+{{tag>gameinfo table rules}}

“The worthy GM never purposely kills players’ PCs, he presents opportunities for the rash and unthinking players to do that all on their own.”
― Gary Gygax