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gameinfo:same_page [2019/07/29 18:34] – created restlessgameinfo:same_page [2019/07/29 18:42] (current) – [In order to really have fun with this game, the rulebook is something that...] restless
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 ** b) Good play isn't a win/lose kind of thing ** ** b) Good play isn't a win/lose kind of thing **
  
-<WRAP indent>Comment:  yes, you play to win, but there are other things, too, like roleplay, exploration, building alliances, etc.  +<WRAP indent>//Comment:  yes, you play to win, but there are other things, too, like roleplay, exploration, building alliances, etc.  
- It's not a videogame where everything is there to be killed.</WRAP>+ It's not a videogame where everything is there to be killed.//</WRAP>
  
 === Player characters are: === === Player characters are: ===
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 e) expected to work against each other, alliances are temporary at best e) expected to work against each other, alliances are temporary at best
  
 +<WRAP indent>//Comment:  let's all assume the party is a resource and players can have their characters work together for the commmon good.//</WRAP>
 === The GM's role is: === === The GM's role is: ===
  
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 e) There's no GM. The rules and the system coordinate it all. e) There's no GM. The rules and the system coordinate it all.
  
 +<WRAP indent>//Comment:  I prep locales and situations.  There's no railroads here.//</WRAP>
 === The players' roles are... === === The players' roles are... ===
  
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 c) ...to fling their characters into tough situations and make hard, sometimes, unwise choices c) ...to fling their characters into tough situations and make hard, sometimes, unwise choices
  
 +<WRAP indent>//Comment:  in a [[dict>sandbox]] game players should decide how much they can handle and how much risk they are willing to undertake, set goals and pursue them.//</WRAP>
 === Doing the smartest thing for your character's survival... === === Doing the smartest thing for your character's survival... ===
  
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 c) ...isn't even a concern or focus for this game. c) ...isn't even a concern or focus for this game.
  
 +<WRAP indent>//Comment:  self-explanatory, I think?//</WRAP>
 === The GM's role to the rules is... === === The GM's role to the rules is... ===
  
-** a) ...follow them, come what may(including following house rules) ** \\+** a) ...follow them, come what may (including following house rules) ** \\
 b) ...ignore them when they conflict with what would be good for the story \\ b) ...ignore them when they conflict with what would be good for the story \\
 c) ...ignore them when they conflict with what "should" happen, based either on realism, the setting, or the genre c) ...ignore them when they conflict with what "should" happen, based either on realism, the setting, or the genre
 +
 +<WRAP indent>//Comment:  there's a little variability, and of course the DM always has [[dict>rule_zero]], but on the whole, yes, this.//</WRAP>
 +
  
 === After many sessions of play, during one session, a player decides to have her character side with an enemy. This is... === === After many sessions of play, during one session, a player decides to have her character side with an enemy. This is... ===
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 ** e) ...a meaningful moment, powerful and an example of excellent play. ** ** e) ...a meaningful moment, powerful and an example of excellent play. **
  
 +<WRAP indent>//Comment:  while in general I would fall into the camp that it's someone being a jerk, if there is a well-reasoned purpose for it that fits the character, then I could see it and it may be the culmination of the character's story.  However, I don't expect it to go over well for the player's character since... well, it may be the culmination of that player's story ;-).//</WRAP>
 === A fistfight breaks out in a bar! The details of where everything is – tables, chairs, where everyone is standing is something that... === === A fistfight breaks out in a bar! The details of where everything is – tables, chairs, where everyone is standing is something that... ===
  
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 c) ...you can decide on the spot using specific game rules (rolling dice, spending points, whatever) \\ c) ...you can decide on the spot using specific game rules (rolling dice, spending points, whatever) \\
 d) ...isn't really that important other than it makes for an interesting scene- pretty much anyone can come up with details. d) ...isn't really that important other than it makes for an interesting scene- pretty much anyone can come up with details.
 +
 +<WRAP indent>//Comment:  I'm a "theater of the mind" GM; in general, things will be described and if we need more detail we may sketch things out, but I don't use minis.//</WRAP>
  
 === In order to really have fun with this game, the rulebook is something that... === === In order to really have fun with this game, the rulebook is something that... ===
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 f) ...Only one person needs to really know the rules and it can be explained in 10 minutes or less to everyone else. f) ...Only one person needs to really know the rules and it can be explained in 10 minutes or less to everyone else.
  
 +<WRAP indent>//Comment:  the rules are free!  They are online!  I would hope everyone has read the player rules at least once. 
 + However, since they are so simple, really, they can be taught at the table during play.//</WRAP>
  

Boomer D&D: “We are brutal mercenaries who take whatever isn't nailed down. We get killed because we didn't understand the ten paragraph description of the trapped room.”