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gameinfo:twenty_questions_rules [2018/08/10 19:33] – [How are replacement PCs handled?] restless | gameinfo:twenty_questions_rules [2019/10/11 01:04] (current) – [Can I buy magic items? Oh, come on: how about just potions?] restless | ||
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==== Ability scores generation method? ==== | ==== Ability scores generation method? ==== | ||
- | Either | + | Either: |
+ | * 3d6 and arrange freely, __//or//__ | ||
+ | * roll 3d6 in order, but for __//one//__ ability score you may roll 5d6h3. | ||
- | ==== How are death and dying handled? ==== | ||
- | Characters | + | ==== How are death and dying handled? ==== |
- | After combat, characters can have wounds treated to restore 1d4-1 hit points | + | Characters are unconscious at 0 HP, and every turn they are at 0 HP or lower they must save versus death at -1 for every point they are below 0 HP or die. |
- | Drinking strong drink can give a character a form of "Dutch courage" | + | If a character |
==== What about raising the dead? ==== | ==== What about raising the dead? ==== | ||
- | Power to perform miracles such as **Raise Dead** is legendary and practically unheard of in these times. | + | Power to perform miracles such as **Raise Dead** or **Resurrection** is legendary and practically unheard of in these times. |
It is often whispered in tales that there are locations, devices, and strange groups or entities that can offer restoration to life (or something similar), often at a cost. | It is often whispered in tales that there are locations, devices, and strange groups or entities that can offer restoration to life (or something similar), often at a cost. | ||
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==== How are replacement PCs handled? ==== | ==== How are replacement PCs handled? ==== | ||
- | In [[dict>red_box_d_d|B/X]] it's really, really | + | In [[dict>basic_fantasy_roleplaying_game|BFRPG]] it's really, really |
- | Players are encouraged to keep a stable of characters and play often so that they aren't dropped all the way back on a character death, but you still can't play more than one character at a time. It's also possible you could take over one of your hirelings on a successful post-death morale check. | + | <WRAP solidbox> |
+ | == Note == | ||
+ | Players are encouraged to keep a stable of characters and play often so that they aren't dropped all the way back to the beginning on a character' | ||
+ | |||
+ | One advantage to playing a stable of characters is that you can will your belongings to another one of your characters. | ||
+ | </ | ||
==== Initiative: individual, group, or something else? ==== | ==== Initiative: individual, group, or something else? ==== | ||
- | Initiative (and surprise), determined by the stats of the expedition leader / caller. | + | Initiative (and surprise), determined by the stats of the expedition leader/ |
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No. Combat is already abstract and players get butthurt when monsters get criticals against them. | No. Combat is already abstract and players get butthurt when monsters get criticals against them. | ||
- | There are times where you may end up with special wounds or even maiming based on an attack, or perhaps could even do the same. I guess that could be considered a type of critical hit. TODO | + | There are times where you may end up with special wounds or even maiming based on an attack, or perhaps could even do the same with the right magic weapons; some magic weapons may allow for the traditional " |
==== Do I get any benefits for wearing a helmet? ==== | ==== Do I get any benefits for wearing a helmet? ==== | ||
- | If you're armored | + | Yes and no; you don' |
==== Can I hurt my friends if I fire into melee or do something similarly silly? ==== | ==== Can I hurt my friends if I fire into melee or do something similarly silly? ==== | ||
Of course! | Of course! | ||
+ | Aiming into melee and firing is perilous; not only is it -2 to -4 to hit, if you miss your target and the target is engaged with another party in combat you must also roll an attack against that party because of them providing partial cover to your intended target. | ||
==== Will we need to run from some encounters, or will we be able to kill everything? ==== | ==== Will we need to run from some encounters, or will we be able to kill everything? ==== | ||
- | Players | + | Player characters |
+ | |||
+ | Players need to decide what they can handle, and can get in over their heads, certainly. | ||
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Yes! But, maybe not just monsters... | Yes! But, maybe not just monsters... | ||
- | |||
==== Are there going to be cases where a failed save results in PC death? ==== | ==== Are there going to be cases where a failed save results in PC death? ==== | ||
- | Absolutely. | + | Absolutely... poison, drenching in acid or lava, dragon breath, all sorts of possibilities here. Wear your big girl pantaloons under your armor and use your brain. |
==== How strictly are encumbrance & resources tracked? ==== | ==== How strictly are encumbrance & resources tracked? ==== | ||
+ | |||
+ | Encumbrance is tracked using a system adapted from [[http:// | ||
+ | |||
+ | Common ammunition is abstracted to save the whole counting it during fights and spare us all the "can I recover some ammunition?" | ||
+ | |||
+ | Food, torches, oil, etc., are all strictly tracked. | ||
==== What’s required when my PC gains a level? Training? Do I get new spells automatically? | ==== What’s required when my PC gains a level? Training? Do I get new spells automatically? | ||
+ | |||
+ | While training is not required, downtime is. You must take at least one week per three levels (rounded up) of downtime. | ||
+ | |||
+ | Also, while training is not required you can do some training to spend some of that hard-earned gold to convert it to XP to reach a new level. | ||
+ | |||
+ | No, you do not get spells automatically. | ||
==== What do I get experience for? ==== | ==== What do I get experience for? ==== | ||
+ | Killing monsters and taking their stuff. | ||
+ | |||
+ | Well, okay... you get 50 XP per HD for killing monsters, plus an extra HD for special abilities. | ||
+ | |||
+ | You get 1 XP per 1 GP that you //spend// that was //earned by adventuring// | ||
+ | |||
+ | Also, you get XP for exploration. | ||
+ | |||
+ | Finally, you get XP for carousing. | ||
==== How are traps located? Description, | ==== How are traps located? Description, | ||
+ | |||
+ | You describe what you are doing and looking for and I describe what you find. There' | ||
==== Are retainers encouraged and how does morale work? ==== | ==== Are retainers encouraged and how does morale work? ==== | ||
+ | |||
+ | Retainers are definitely encouraged! | ||
+ | |||
+ | Morale (and reaction rolls) for monsters and NPCs works like it does in [[dict> | ||
==== How do I identify magic items? ==== | ==== How do I identify magic items? ==== | ||
+ | Experimentation is the tried-and-true method. | ||
==== Can I buy magic items? Oh, come on: how about just potions? ==== | ==== Can I buy magic items? Oh, come on: how about just potions? ==== | ||
+ | |||
+ | There aren't MagicMart™ stores, if that's what you're asking, but there may be places where one can pick up enchanted gear, auction houses selling items of antiquity that may have certain dwoemers, witches or hedge mages hawking charms and disgusting-looking brews at the bazaar, etc. | ||
==== Can I create magic items? When and how? ==== | ==== Can I create magic items? When and how? ==== | ||
+ | |||
+ | Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring. | ||
+ | |||
+ | However, magic users and clerics can do the whole Holmesian scroll scribing thing: | ||
==== What about splitting the party? ==== | ==== What about splitting the party? ==== | ||
+ | Go ahead. | ||
+ | |||
+ | |||
+ | {{tag> |