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include:elevator_pitch [2018/06/23 01:19] – old revision restored (2018/06/22 16:32) restless | include:elevator_pitch [2019/10/11 16:54] (current) – restless |
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//"I know it's hard to believe that in the last age [[gaz:places:The Empire|The Empire]] spanned the known world, but it's true! Incredibly, despite its expansiveness it could be traversed as rapidly as the sun crosses the sky, or even faster! The whole of the [[gaz:places:Known World|Known World]], ruled benevolently! It was an incredible age of learning, wealth and power.// | [{{ :images:hinterlands_handbill.jpg?direct&120|The Baron's handbill}}] It's been twelve days since you boarded the barge at the [[:gaz:dunfalcon|Dunfalcon]] docks headed to the [[:gaz:tent_garrison|Baron's encampment]] in [[:gaz:hinterlands|the Hinterlands]]. |
| You were told it would only take six days, but it's been almost two weeks in the open elements with little more provided to eat but foul-tasting pickled perch washed down with brackish water the scullery boy claims is tea. So far the journey has consisted of keeping an eye on your gear and long periods of overwhelming boredom, fortunately broken occasionally by ducking volleys from occasional goblin or bandit archers. It's not where you wanted to be, but it beats the alternatives you had back home. |
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//"In time, though, Chaos came from without and took root within. Its tendrils grew and infested The Empire, eventually strangling it and severing its ties, leaving its scattered peoples to their own fates. All that remains today is a dwindling number of [[gaz:places:city-states|city-states]] and, worse yet, bloodthirsty [[gaz:places:warlords|warlords]] built amongst the ruins.// | During the [[gaz:cold_sorrow|river]] journey to the [[:gaz:tent_garrison|encampment]] you haven't really gotten to know many of the other carg... er, passengers, but what you //have// heard sounds all too familiar: trouble with the law, trouble with [[:gaz::great_church|the Church]], trouble with family. Practically everyone seems to be running away from something. Oh, and of course, everyone is looking for their fortune. Everyone is certain they are going to become //very// rich. |
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//"At [[gaz:orgs:counts_college|The College]] we heard the stories about [[gaz:people:the_mysterious_scoundrel|a mysterious scoundrel]] near [[gaz:places:threshold|Threshold]] who claims he discovered vast riches in [[gaz:places:The Untamed Wilderness|the wilds beyond the frontier]] along with other tales of strange beasts and magic being found. When I inquired with local merchants it was said that he paid in strange coins and stones rather than [[gaz:currency and commerce|hacksilver]]. The stories say he found them in the [[gaz:places:Morn|ruins of Morn]], but that's yet to be ascertained.// | That's how you ended up on this journey. You didn't know what your next move was but then you saw the handbill outside the hostelry. Everyone's heard the stories about [[gaz:aelfric|Baron Aelfric]], but you were undeterred by rumor. Immediately, you knew what to do.</WRAP> |
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//"But then, I am sure you've heard the same rumors as well, friend. That is likely why you are here from the looks of you. I hope your sword arm is as strong as your stomach if you'll be eating [[gaz:people:perrel|Perrel's]] cooking before you set out!"// | This is an [[dict>old-school_gaming|old-school]] [[dict>sandbox|]] [[dict>campaign|]] based on equally old-school [[:gameinfo:faq_prospective_players#rules_questions|rules]] and [[:gameinfo:faq_prospective_players#game_style|sensibilities]] and [[:gameinfo:faq_prospective_players#scheduling|structured to fit into the busy lives of adults]]. Beginner and veteran players alike are welcome! New characters will be rolled before play begins or you may use a pre-generated character. |
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<wrap indent><wrap indent>-- [[gaz:people:tepanir|Tepanir]], in the taproom of [[gaz:places:the_orc_and_the_pie|The Orc and the Pie]]</wrap></wrap>\\ | \\ |
</WRAP> | The premise is simple: a wide-open, wild frontier ripe with riches for the taking and a greater backstory and mystery, should you seek to find it. |
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This is an [[reference:meta:definitions#old-school_gaming|old-school]] [[reference:meta:definitions#sandbox|sandbox]] [[reference:meta:definitions#campaign|campaign]] based on equally old-school [[reference:meta:prospective_players_faq#rules_questions|rules]] and [[reference:meta:prospective_players_faq#game_style|sensibilities]] and [[reference:meta:prospective_players_faq#scheduling|structured to fit into the busy lives of adults]]. | |
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Beginner and veteran players alike are welcome! New characters will be rolled before play begins or you may use a pre-generated character. | |
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The premise is simple: a fallen civilization ripe for plunder, with a greater backstory and mystery should you seek to find it. | |
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The goal? Kill monsters, take their stuff and have fun. Sound good? Then grab some dice and pass the Cheetos! | |
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| The goal? Kill monsters, take their stuff and have fun. Sound good? Then grab some dice and pass the Doritos!</WRAP> |
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