Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:house:fate_chart_of_doom [2018/08/31 21:52] – external edit 127.0.0.1rules:house:fate_chart_of_doom [2018/08/31 22:07] (current) restless
Line 4: Line 4:
  
  
-The style of play for this game is a [[gameinfo:faq_prospective_players#game_style|"West Marches" style of game]] for episodic play, potentially for multiple groups.  Of course, that means to support this players need to begin and end in civilization so that there's no overlap or continuity issues.+The style of play for this game is a [[http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/|"West Marches"]] [[gameinfo:faq_prospective_players#game_style|style of game]] for episodic play, potentially for multiple groups.  Of course, that means to support this players need to begin and end in civilization so that there's no overlap or continuity issues.
  
 This system is //not// meant to punish players.  Instead, it is meant to provide them with a meaningful motivation to leave the dungeon or wilderness in a timely fashion.  Failing that, it is designed to provide interesting consequences that (frequently) can be followed up on subsequent forays into the dungeon -- whether that's recovering lost equipment, ransoming a lost comrade, or the like. This system is //not// meant to punish players.  Instead, it is meant to provide them with a meaningful motivation to leave the dungeon or wilderness in a timely fashion.  Failing that, it is designed to provide interesting consequences that (frequently) can be followed up on subsequent forays into the dungeon -- whether that's recovering lost equipment, ransoming a lost comrade, or the like.
 +
 +
 ===== Ending a session ===== ===== Ending a session =====
  
Line 26: Line 28:
 ===== The Procedure ===== ===== The Procedure =====
  
-First, you must [[#escape_check|determine if you escape]], and if not, you have to [[#fate_determination|determine your fate]].+First, you must [[#escape_check|determine if you escape]], and if don'you have to [[#fate_determination|determine your fate]].
  
 ==== Escape check ==== ==== Escape check ====
Line 67: Line 69:
 |  1  | You lucky dog! You manage to somehow escape the dark forces of the dungeon. You return to civilization, naked and half-delirious.  | |  1  | You lucky dog! You manage to somehow escape the dark forces of the dungeon. You return to civilization, naked and half-delirious.  |
 |  2  | Waitaminute, Lefty’s not right handed! Situation appears to be #1, but you’ve been replaced by a shapeshifting badguy.  | |  2  | Waitaminute, Lefty’s not right handed! Situation appears to be #1, but you’ve been replaced by a shapeshifting badguy.  |
-|  3  | Maimed. You escape but suffer the effects of a random critical hit. Also, 50% of your stuff is gone, randomly determined.  |+|  3  | Maimed. You escape but suffer the effects of a random critical hit. Also, 50% of your stuff is gone, randomly determined.  TODO  |
 |  4  | Alas, you are no more. If any comrades escape they are able to bring your remains and your stuff back to civilization.  | |  4  | Alas, you are no more. If any comrades escape they are able to bring your remains and your stuff back to civilization.  |
 |  5  | Pining for the fjords. If any comrades escape they are able to bring your remains back to civilization, but your stuff is lost.  | |  5  | Pining for the fjords. If any comrades escape they are able to bring your remains back to civilization, but your stuff is lost.  |
 |  6  | Dead as a doornail. The general location of your body is known to any surviving comrades.  | |  6  | Dead as a doornail. The general location of your body is known to any surviving comrades.  |
-|  7  | Your stuff has become part of a dragon’s hoard and your body part of a dragon’s supper.  |+|  7  | Your stuff has become part of a monster's hoard and your body part of its supper.  |
 |  8  | That is an ex-character. The location of your body is unknown to all.  | |  8  | That is an ex-character. The location of your body is unknown to all.  |
 |  9  | Bought the farm. Your body and possessions irretrievable due to dragon fire, ooze acid, disintegrator beam, etc.  | |  9  | Bought the farm. Your body and possessions irretrievable due to dragon fire, ooze acid, disintegrator beam, etc.  |
Line 81: Line 83:
 |  15  | Captured by monsters. Unseen monsters spirit you away to an unknown location.  | |  15  | Captured by monsters. Unseen monsters spirit you away to an unknown location.  |
 |  16  | A fate worse than death. Drafted into the ranks of the monsters. Roll d6: 1-2 undead, 3 lycanthrope, 4 charmed, 5 polymorphed, 6 other.  | |  16  | A fate worse than death. Drafted into the ranks of the monsters. Roll d6: 1-2 undead, 3 lycanthrope, 4 charmed, 5 polymorphed, 6 other.  |
-|  17  | You and your stuff are sacrificed to the loathsome Frog Gods in order to gate in d6 Croaking Demons that are added to the dungeon key.  |+|  17  | You and your stuff are sacrificed to the godlings in order to gate in d6 otherworldly horrors that are added to the dungeon key.  |
 |  18  | A gorgon or somesuch has petrified you. Escaping characters know what level to search for your statue.  | |  18  | A gorgon or somesuch has petrified you. Escaping characters know what level to search for your statue.  |
 |  19  | Lost in the dungeon. GM sets your location each session. Re-enter play if the party finds you.  | |  19  | Lost in the dungeon. GM sets your location each session. Re-enter play if the party finds you.  |
 |  20  | Opportunity for betrayal. Pick one other character who got away safe. Roll 1d6, 1-4 he takes your place and has to roll on this chart while you escape, 5-6 you both suffer the fate rolled by your victim.  | |  20  | Opportunity for betrayal. Pick one other character who got away safe. Roll 1d6, 1-4 he takes your place and has to roll on this chart while you escape, 5-6 you both suffer the fate rolled by your victim.  |
  

Millennial D&D: “We are heroes out to save the world, and also save ourselves from all this sexual tension with the NPCs.”