Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
rules:house:fate_chart_of_doom [2018/08/31 21:52] – external edit 127.0.0.1 | rules:house:fate_chart_of_doom [2018/08/31 22:07] (current) – restless | ||
---|---|---|---|
Line 4: | Line 4: | ||
- | The style of play for this game is a [[gameinfo:faq_prospective_players# | + | The style of play for this game is a [[http:// |
This system is //not// meant to punish players. | This system is //not// meant to punish players. | ||
+ | |||
+ | |||
===== Ending a session ===== | ===== Ending a session ===== | ||
Line 26: | Line 28: | ||
===== The Procedure ===== | ===== The Procedure ===== | ||
- | First, you must [[# | + | First, you must [[# |
==== Escape check ==== | ==== Escape check ==== | ||
Line 67: | Line 69: | ||
| 1 | You lucky dog! You manage to somehow escape the dark forces of the dungeon. You return to civilization, | | 1 | You lucky dog! You manage to somehow escape the dark forces of the dungeon. You return to civilization, | ||
| 2 | Waitaminute, | | 2 | Waitaminute, | ||
- | | 3 | Maimed. You escape but suffer the effects of a random critical hit. Also, 50% of your stuff is gone, randomly determined. | + | | 3 | Maimed. You escape but suffer the effects of a random critical hit. Also, 50% of your stuff is gone, randomly determined. |
| 4 | Alas, you are no more. If any comrades escape they are able to bring your remains and your stuff back to civilization. | | 4 | Alas, you are no more. If any comrades escape they are able to bring your remains and your stuff back to civilization. | ||
| 5 | Pining for the fjords. If any comrades escape they are able to bring your remains back to civilization, | | 5 | Pining for the fjords. If any comrades escape they are able to bring your remains back to civilization, | ||
| 6 | Dead as a doornail. The general location of your body is known to any surviving comrades. | | 6 | Dead as a doornail. The general location of your body is known to any surviving comrades. | ||
- | | 7 | Your stuff has become part of a dragon’s hoard and your body part of a dragon’s | + | | 7 | Your stuff has become part of a monster' |
| 8 | That is an ex-character. The location of your body is unknown to all. | | | 8 | That is an ex-character. The location of your body is unknown to all. | | ||
| 9 | Bought the farm. Your body and possessions irretrievable due to dragon fire, ooze acid, disintegrator beam, etc. | | | 9 | Bought the farm. Your body and possessions irretrievable due to dragon fire, ooze acid, disintegrator beam, etc. | | ||
Line 81: | Line 83: | ||
| 15 | Captured by monsters. Unseen monsters spirit you away to an unknown location. | | 15 | Captured by monsters. Unseen monsters spirit you away to an unknown location. | ||
| 16 | A fate worse than death. Drafted into the ranks of the monsters. Roll d6: 1-2 undead, 3 lycanthrope, | | 16 | A fate worse than death. Drafted into the ranks of the monsters. Roll d6: 1-2 undead, 3 lycanthrope, | ||
- | | 17 | You and your stuff are sacrificed to the loathsome Frog Gods in order to gate in d6 Croaking Demons | + | | 17 | You and your stuff are sacrificed to the godlings |
| 18 | A gorgon or somesuch has petrified you. Escaping characters know what level to search for your statue. | | 18 | A gorgon or somesuch has petrified you. Escaping characters know what level to search for your statue. | ||
| 19 | Lost in the dungeon. GM sets your location each session. Re-enter play if the party finds you. | | | 19 | Lost in the dungeon. GM sets your location each session. Re-enter play if the party finds you. | | ||
| 20 | Opportunity for betrayal. Pick one other character who got away safe. Roll 1d6, 1-4 he takes your place and has to roll on this chart while you escape, 5-6 you both suffer the fate rolled by your victim. | | 20 | Opportunity for betrayal. Pick one other character who got away safe. Roll 1d6, 1-4 he takes your place and has to roll on this chart while you escape, 5-6 you both suffer the fate rolled by your victim. | ||