Cure Serious Wounds

Class and level Cleric 4
Duration Instant
Range The cleric or a creature touched

The cleric's touch heals 2d6+2 hit points of damage in one living subject. This cannot grant more hit points than the subject's normal maximum.

Reversed: Cause Serious Wounds

Inflicts 2d6+2 hit points of damage to a touched creature. In combat, a melee attack roll is required.


“The worthy GM never purposely kills players’ PCs, he presents opportunities for the rash and unthinking players to do that all on their own.”
― Gary Gygax