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Twenty Quick Questions: Rules

Ability scores generation method?

Either 3d6 and arrange freely, or roll 3d6 in order, but for one ability score you may roll 5d6h3.

How are death and dying handled?

Characters are unconscious at 0 HP, and every round they are at 0 HP or lower they must save versus death at -1 for every point they are below 0 HP or die.

After combat, characters can have wounds treated to restore 1d4-1 hit points and stabilize the character from most sources of continuing damage (e.g., bleeding), but not above the HP the character had before the combat began. If the character is still below zero, they must still save versus death daily until they return to consciousness or die.

Drinking strong drink can give a character a form of “Dutch courage” and restore 1-5 hit points. Roll on a d6, and restore that many hit points except on a roll of 6; in that case, the character takes a point of damage.

What about raising the dead?

Power to perform miracles such as Raise Dead is legendary and practically unheard of in these times. That does not mean that it is impossible, of course, but… you have to seek it out.

It is often whispered in tales that there are other entities that can offer restoration to life (or something similar), often at a cost.

How are replacement PCs handled?

In red_box_d_d it's really, really fast to roll up new first level characters, y'know?

Players are encouraged to keep a stable of characters and play often so that they aren't dropped all the way back on a character death, but you still can't play more than one character at a time. It's also possible you could take over one of your hirelings on a successful post-death morale check.

Initiative: individual, group, or something else?

Group, determined by the stats of the expedition leader / caller.

Are there critical hits and fumbles? How do they work?

No. Combat is already abstract and players get butthurt when monsters get criticals against them.

Do I get any benefits for wearing a helmet?

If you don't wear a helmet you receive a penalty of -1 to AC.

Can I hurt my friends if I fire into melee or do something similarly silly?

Of course!

Will we need to run from some encounters, or will we be able to kill everything?

Level-draining monsters: yes or no?

Are there going to be cases where a failed save results in PC death?

How strictly are encumbrance & resources tracked?

What’s required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?

What do I get experience for?

How are traps located? Description, dice rolling, or some combination?

Are retainers encouraged and how does morale work?

How do I identify magic items?

Can I buy magic items? Oh, come on: how about just potions?

Can I create magic items? When and how?

What about splitting the party?


Remember, it's just a game