This is an old revision of the document!


Twenty Quick Questions: Rules

Ability scores generation method?

Either 3d6 and arrange freely, or roll 3d6 in order, but for one ability score you may roll 5d6h3.

How are death and dying handled?

Characters are unconscious at 0 HP, and every round they are at 0 HP or lower they must save versus death at -1 for every point they are below 0 HP or die.

After combat, characters can have wounds treated to restore 1d4-1 hit points and stabilize the character from most sources of continuing damage (e.g., bleeding), but not above the HP the character had before the combat began. If the character is still below zero, they must still save versus death daily until they return to consciousness or die.

Drinking strong drink can give a character a form of “Dutch courage” and restore 1-5 HP. Roll on a d6, and restore that many hit points except on a roll of 6; in that case, the character takes a point of damage.

What about raising the dead?

Power to perform miracles such as Raise Dead is legendary and practically unheard of in these times. That does not mean that it is impossible, of course, but… you have to seek it out if it even exists.

It is often whispered in tales that there are locations, devices, and strange groups or entities that can offer restoration to life (or something similar), often at a cost.

How are replacement PCs handled?

In B/X it's really, really fast to roll up new first level characters, y'know?

Players are encouraged to keep a stable of characters and play often so that they aren't dropped all the way back on a character death, but you still can't play more than one character at a time. It's also possible you could take over one of your hirelings on a successful post-death morale check.

Initiative: individual, group, or something else?

Initiative (and surprise), determined by the stats of the expedition leader / caller. Typically, the expedition leader is whoever organized the game session, which may or may not be the one with the best chances for / against initiative and surprise.

Are there critical hits and fumbles? How do they work?

No. Combat is already abstract and players get butthurt when monsters get criticals against them.

There are times where you may end up with special wounds or even maiming based on an attack, or perhaps could even do the same. I guess that could be considered a type of critical hit. TODO

Do I get any benefits for wearing a helmet?

If you're armored and you don't wear the helm or cap that came with your armor (or a suitable replacement) you receive a penalty of -1 to AC; of course, wearing a helmet makes it harder to hear… it's a trade-off, like everything else.

Can I hurt my friends if I fire into melee or do something similarly silly?

Of course! Don't you ever hear about the collateral damage from drive-by shootings?

Will we need to run from some encounters, or will we be able to kill everything?

Players have no plot immunity, players can go anywhere, and even in places perceived as able to be handled by your level of characters there will be things you can't handle. Players need to decide what they can handle, and can get in over their heads, certainly. That's part of a sandbox.

Level-draining monsters: yes or no?

//“Old school players are only scared of two things://

  1. Stuff that turns your ass to stone
  2. Energy Drain”

– Clip from Dragonsfoot

Yes! But, maybe not just monsters…

Are there going to be cases where a failed save results in PC death?

Absolutely. Wear your big girl armor.

How strictly are encumbrance & resources tracked?

What’s required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?

What do I get experience for?

How are traps located? Description, dice rolling, or some combination?

Are retainers encouraged and how does morale work?

How do I identify magic items?

Can I buy magic items? Oh, come on: how about just potions?

Can I create magic items? When and how?

What about splitting the party?


You can't have “adventure” without 'U'