Confusion

Casters Magic-User 4
Range 360'
Duration 2 rounds+1/level

This spell causes up to 3d6 living creatures within a 30' radius circle around the target point to become confused, making them unable to independently determine what they will do. A saving throw vs. Spells is allowed to resist the effect. Roll on the following table on each subject's Initiative number each round to see what the subject does.

d20 Behavior
1–2 Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
3–4 Act normally.
5–10 Do nothing but babble incoherently.
11–14 Flee away from caster at top possible speed.
15–20 Attack nearest creature.

A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically retaliates on its next turn, as long as it is still confused when its turn comes.


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