Cure Serious Wounds*

Casters Cleric 4
Range touch
Duration instantaneous

This spell works exactly like cure light wounds, save that it heals 2d6 points of damage, plus 1 point per caster level. The reverse, cause serious wounds, also works exactly like cause light wounds, except that it inflicts 2d6 + caster level in damage.


“Maybe I’m just getting too old to want to have to deal with a heap o’ rules and the steaming heap o’ rules lawyers who go with them.”
― Gary Gygax