Cure Light Wounds

Class and level Cleric 1
Duration Instant
Range The cleric or a creature touched

This spell has two uses:

  • Healing a living subject of 1d6+1 hit points of damage. This cannot grant more hit points than the subject's normal maximum.
  • Curing the subject of paralysis.

Reversed: Cause Light Wounds

Inflicts 1d6+1 hit points of damage to a touched creature. In combat, a melee attack roll is required.


Blood and souls for my Lord… er… what was his name again?