Detect Evil

Class and level Cleric 1
Duration 6 turns
Range 120'

Objects enchanted for evil purposes or living beings with evil intentions are caused to magically glow.

  • This spell does not grant the ability to read minds, but only grants a general sense of evil intent.
  • The referee must decide what is “evil”. Some things that are potentially harmful, like traps, are not “evil.”

“We don't stop playing because we grow old, we grow old because we stop playing.”
– George Bernard Shaw