Detect Evil

Class and level Cleric 1
Duration 6 turns
Range 120'

Objects enchanted for evil purposes or living beings with evil intentions are caused to magically glow.

  • This spell does not grant the ability to read minds, but only grants a general sense of evil intent.
  • The referee must decide what is “evil”. Some things that are potentially harmful, like traps, are not “evil.”

Gen X D&D: “It is a dark time, and it calls for dark heroes. Let us explore this grim tale. Did I mention how dark it is?”