Remove Fear

Class and level Cleric 1
Duration 2 turns
Range The cleric or a creature touched

The creature touched is calmed and purged of fear. Magically induced fear may dispelled, but this requires the subject to make a saving throw versus spells. The save is modified by +1 per level of the cleric.

Reversed: Cause Fear

Will cause a target within 120' to flee for the duration unless it saves versus spells.


Boomer D&D: “We are brutal mercenaries who take whatever isn't nailed down. We get killed because we didn't understand the ten paragraph description of the trapped room.”