Remove Fear

Class and level Cleric 1
Duration 2 turns
Range The cleric or a creature touched

The creature touched is calmed and purged of fear. Magically induced fear may dispelled, but this requires the subject to make a saving throw versus spells. The save is modified by +1 per level of the cleric.

Reversed: Cause Fear

Will cause a target within 120' to flee for the duration unless it saves versus spells.


DM, what is best in life?

To crush the characters, see their dice driven before me and hear the lamentations of the players