Resist Cold

Class and level Cleric 1
Duration 6 turns
Range 30'

All creatures within range are protected from cold, as follows:

  • Unharmed by non-magical freezing temperatures.
  • Gain a +2 bonus to all saving throws versus cold-based magical or breath attacks.
  • Cold-based damage is reduced by 1 point per damage die rolled. (Each die inflicts a minimum of 1 hit point damage.)

“The worthy GM never purposely kills players’ PCs, he presents opportunities for the rash and unthinking players to do that all on their own.”
― Gary Gygax