Hold Person

Class and level Cleric 2
Duration 9 turns
Range 180'

This spell causes one or more humans, demihumans, or humanoid monsters to be paralysed if they fail a saving throw versus spells. It may be cast in two ways:

  • Against an individual. The target's saving throw is penalised by -2.
  • Against a group. 1d4 individuals in the group are targeted.

Humanoids of greater than 4+1 HD and undead are not affected.


“The worthy GM never purposely kills players’ PCs, he presents opportunities for the rash and unthinking players to do that all on their own.”
― Gary Gygax