Protection from Evil 10' Radius
This spell wards the cleric and all allies within 10' from attacks by creatures of another alignment, as follows:
- Those warded gain a +1 bonus to saving throws against attacks or special abilities of affected creatures.
- Affected creatures' attacks against those warded are penalised by -1.
Additionally, the spell prevents enchanted, constructed, or summoned creatures from attacking those warded in melee, though they may still make ranged attacks. If any of the warded party engages such a creature in melee, this protection is broken (those warded still gain the bonuses to saving throws and attack rolls mentioned above).