Protection from Evil 10' Radius

Class and level Cleric 4
Duration 12 turns
Range 10' around the cleric

This spell wards the cleric and all allies within 10' from attacks by creatures of another alignment, as follows:

  • Those warded gain a +1 bonus to saving throws against attacks or special abilities of affected creatures.
  • Affected creatures' attacks against those warded are penalised by -1.

Additionally, the spell prevents enchanted, constructed, or summoned creatures from attacking those warded in melee, though they may still make ranged attacks. If any of the warded party engages such a creature in melee, this protection is broken (those warded still gain the bonuses to saving throws and attack rolls mentioned above).


DM, what is best in life?

To crush the characters, see their dice driven before me and hear the lamentations of the players