Quest
The cleric commands a single subject to perform a specific quest or task.
- Examples of quests include: rescuing a prisoner, killing a specific monster, bringing a magic item to the cleric, or going on a journey to a holy site.
- The prescribed quest must not be obviously suicidal.
- The subject may save versus spells, with success indicating that the quest has no effect.
- Otherwise, the subject must undertake the quest or fall under a curse (per the curse spell, with the exact nature of the curse determined by the referee).
- Once the task is completed, the spell ends.
Reversed: Remove Quest
Can dispel an active quest spell. If the cleric who cast the quest spell to be nullified is higher level than the cleric casting remove quest, there is a chance of the spell having no effect. The probability of failure is 5% per level the cleric is below the caster of quest.