Charm Person

Class and level Magic-User 1
Duration One or more days (see below)
Range 120'

A single, humanoid creature must save versus spells or be charmed, as follows:

  • The subject regards the caster as its trusted friend and ally and will come to the caster's defence.
  • If they share a language, the caster may give the charmed creature commands, which it will obey.
  • Actions that the charmed creature wouldn't ordinarily do, based on its nature or alignment, may be abstained from.
  • An affected creature never obeys suicidal or obviously harmful orders.

Humanoids of greater than 4+1 HD and undead are not affected.

The charm lasts indefinitely, but the subject is allowed to make further saves vs spells at intervals. If one of these saves succeeds, the spell ends.

  • A creature with an INT score of 3-8 gains a new save once every month.
  • A creature with an INT of 9-12 gains a new save each week
  • A creature with an INT of 13-18 gains a new save once every day.

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