Magic Missile

Class and level Magic-User 1
Duration 1 turn
Range 150'

This spell conjures a glowing dart of energy that the caster may choose to shoot at a visible target within range.

  • The missile hits unerringly (no attack roll or saving throw is required).
  • The missile inflicts 1d6+1 damage.
  • Higher level casters may conjure more missiles: two additional missiles are conjured per five experience levels the caster has gained (i.e. three missiles at 6th-10th level, five missiles at 11th-15th level, etc). Multiple missiles may be directed at a single target.

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