Magic Missile
Class and level | Magic-User 1 |
---|---|
Duration | 1 turn |
Range | 150' |
This spell conjures a glowing dart of energy that the caster may choose to shoot at a visible target within range.
- The missile hits unerringly (no attack roll or saving throw is required).
- The missile inflicts 1d6+1 damage.
- Higher level casters may conjure more missiles: two additional missiles are conjured per five experience levels the caster has gained (i.e. three missiles at 6th-10th level, five missiles at 11th-15th level, etc). Multiple missiles may be directed at a single target.