Detect Evil
| Class and level | Magic-User 2 |
|---|---|
| Duration | 2 turns |
| Range | 60' |
Objects enchanted for evil purposes or living beings with evil intentions are caused to magically glow.
- This spell does not grant the ability to read minds, but only grants a general sense of evil intent.
- The referee must decide what is “evil”. Some things that are potentially harmful, like traps, are not “evil.”


