Knock

Class and level Magic-User 2
Duration 1 round
Range 60'

The knock spell opens stuck, barred, or locked doors, gates, chests, and so forth.

  • Magically held doors (for example with hold portal, wizard lock) are affected.
  • Secret doors may be opened, but they must be known to the caster.

Boomer D&D: “We are brutal mercenaries who take whatever isn't nailed down. We get killed because we didn't understand the ten paragraph description of the trapped room.”