Phantasmal Force

Class and level Magic-User 2
Duration Concentration
Range 240'

An illusion of the caster's choosing manifests in a 20' cube area. Three types of illusion may be created:

  • An illusionary monster that can be directed to attack. The monster has an Armour Class of 9 and will vanish if hit in combat.
  • An illusionary attack of some kind (an avalanche, a falling ceiling, a magic missile, etc). Targets who save versus spells are unaffected.
  • A scene of some kind, either changing the appearance of the affected area or creating the appearance of something new. The scene disappears if touched.

The following stipulations apply:

  • Concentration is required to maintain the illusion: if the caster moves or is affected by an attack, the spell ends.
  • Illusionary monsters or attacks may appear to be harmful but no real damage is ever inflicted. A character who appears to die actually falls unconscious, a character turned to stone will actually be paralysed, and so on. Such effects last for 1d4 turns.
  • If the illusion is of something the caster has not personally seen, the referee should grant targets a bonus to any applicable saving throws.

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