Phantasmal Force
Class and level | Magic-User 2 |
---|---|
Duration | Concentration |
Range | 240' |
An illusion of the caster's choosing manifests in a 20' cube area. Three types of illusion may be created:
- An illusionary monster that can be directed to attack. The monster has an Armour Class of 9 and will vanish if hit in combat.
- An illusionary attack of some kind (an avalanche, a falling ceiling, a magic missile, etc). Targets who save versus spells are unaffected.
- A scene of some kind, either changing the appearance of the affected area or creating the appearance of something new. The scene disappears if touched.
The following stipulations apply:
- Concentration is required to maintain the illusion: if the caster moves or is affected by an attack, the spell ends.
- Illusionary monsters or attacks may appear to be harmful but no real damage is ever inflicted. A character who appears to die actually falls unconscious, a character turned to stone will actually be paralysed, and so on. Such effects last for 1d4 turns.
- If the illusion is of something the caster has not personally seen, the referee should grant targets a bonus to any applicable saving throws.