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rules:spells:mu:2:tegus_spell_of_self_healing [2018/09/11 19:01] restlessrules:spells:mu:2:tegus_spell_of_self_healing [2018/09/13 23:08] (current) restless
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 ^  Range | Self  | ^  Range | Self  |
  
-This spell takes a full turn to cast and may only be performed on one's self and not cast upon others.  After the spell is cast, the caster is healed for 2d8 + (caster's level) HP.+This spell, originally created by the legendary necromancer [[:gaz:tegus|Tegus]], takes a full turn to cast and may only be performed on one's self and not cast upon others.  After the spell is cast, the caster is healed for 2d8 + (caster's level) HP.
  
-However, due to the nature of the dangerous necromantic forces involved in the use of this spell the caster must roll a **save versus death**, and if failed must suffer the results from the following chart:+This ritual is considered somewhat dangerous due to the necromantic forces involvedthe caster must **save versus death** when casting this spell or roll on the following chart for effects: 
 + 
 +|< - 5em - >| 
 +^  2d6  ^ Result 
 +|  2      | **Possessed:**  the caster is possessed by a spirit or other entity determined by the DM for 3d10 hours, takes a permanent loss of d3-1 points to CON  |  
 +|  3-4    | **Magnet for the dead:**  the caster is awash in the residual power of necromancy, and the undead are drawn to it.  For 3d6 days the undead will be drawn to you like wolves to a wounded deer.  | 
 +|  5-6    | **Physically drained:**  you do not heal and are exhausted and unable perform strenuous physical tasks (more than walking at half speed) until you get d4+1 days of complete bed rest.  | 
 +|  7      | **Barely touched by the hand of Chaos:**  the amount you are healed drops by 50%, but no other effects. 
 +|  8-9    | **Tainted:**  the caster is transformed by Chaos; randomly change one attribute (d6:  1-2 = raise a point, 3-6 = lose a point).  The character also acquires a minor mutation or taint to explain the change (DM choice). 
 +|  10-11  | **Cursed:**  the caster is afflicted with a random curse.  [[rules:rtables:d1000_curses|Roll on d1000 curse chart.]]  | 
 +|  12     | **Inflicted with insanity:**  the caster is driven insane for 3d10 hours, takes a permanent loss of d3-1 points to WIS  |
  
-^  Failed save by  ^ Result  ^ 
-|  1-2   | All rolls at -1 / -5% for the next d6 hours  |  
-|  3-4   | Reduce healing by 25%,   | 
-|  5-8   | Reduce healing by 50%,   | 
-|  9-12  | Reduce healing by 75%,   | 
-|  13+   | Reduce healing by 100%,   | 
  
  
-  * Necromantic taint 
-  * Attract the attention of spirits or nearby undead, etc. 
-  * Summon undead or other otherworldly outsiders 
-  *  

Do not meddle in the affairs of wizards, for they are subtle and quick to anger