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rules:spells:mu:2:tegus_spell_of_self_healing [2018/09/13 22:14] – restless | rules:spells:mu:2:tegus_spell_of_self_healing [2018/09/13 23:08] (current) – restless |
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^ Range | Self | | ^ Range | Self | |
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This spell takes a full turn to cast and may only be performed on one's self and not cast upon others. After the spell is cast, the caster is healed for 2d8 + (caster's level) HP. | This spell, originally created by the legendary necromancer [[:gaz:tegus|Tegus]], takes a full turn to cast and may only be performed on one's self and not cast upon others. After the spell is cast, the caster is healed for 2d8 + (caster's level) HP. |
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This ritual is considered somewhat dangerous due to the necromantic forces involved; the caster must **save versus death** when casting this spell or roll on the following chart for effects: | This ritual is considered somewhat dangerous due to the necromantic forces involved; the caster must **save versus death** when casting this spell or roll on the following chart for effects: |
| 2 | **Possessed:** the caster is possessed by a spirit or other entity determined by the DM for 3d10 hours, takes a permanent loss of d3-1 points to CON | | | 2 | **Possessed:** the caster is possessed by a spirit or other entity determined by the DM for 3d10 hours, takes a permanent loss of d3-1 points to CON | |
| 3-4 | **Magnet for the dead:** the caster is awash in the residual power of necromancy, and the undead are drawn to it. For 3d6 days the undead will be drawn to you like wolves to a wounded deer. | | | 3-4 | **Magnet for the dead:** the caster is awash in the residual power of necromancy, and the undead are drawn to it. For 3d6 days the undead will be drawn to you like wolves to a wounded deer. | |
| 5-7 | **Physically drained:** you do not heal and are exhausted and unable perform strenuous physical tasks (more than walking at half speed) until you get d4+1 days of complete bed rest. | | | 5-6 | **Physically drained:** you do not heal and are exhausted and unable perform strenuous physical tasks (more than walking at half speed) until you get d4+1 days of complete bed rest. | |
| | 7 | **Barely touched by the hand of Chaos:** the amount you are healed drops by 50%, but no other effects. | |
| 8-9 | **Tainted:** the caster is transformed by Chaos; randomly change one attribute (d6: 1-2 = raise a point, 3-6 = lose a point). The character also acquires a minor mutation or taint to explain the change (DM choice). | | | 8-9 | **Tainted:** the caster is transformed by Chaos; randomly change one attribute (d6: 1-2 = raise a point, 3-6 = lose a point). The character also acquires a minor mutation or taint to explain the change (DM choice). | |
| 10-11 | **Cursed:** the caster is afflicted with a random curse. [[rules:rtables:d1000_curses|Roll on d1000 curse chart.]] | | | 10-11 | **Cursed:** the caster is afflicted with a random curse. [[rules:rtables:d1000_curses|Roll on d1000 curse chart.]] | |