Web

Class and level Magic-User 2
Duration 48 turns
Range 10'

Web conjures a many-layered mass of strong, sticky threads, blocking a 10' cube area. Creatures caught within a web become entangled among the gluey fibers. Entangled creatures can't move, but can break free depending on their strength:

  • A creature with strength in the normal human range can break free in 2d4 turns.
  • A creature with magically augmented strength above 18 can break free in 4 rounds.
  • A creature of giant strength can break free in two rounds.

The strands of the web are flammable and can be destroyed by fire in two rounds. All creatures caught within flaming webs suffer 1d6 points of damage from the flames.


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