Charm Monster

Class and level Magic-User 4
Duration One or more days (see below)
Range 120'

This spell places a charm upon either 3d6 creatures of 3 HD or less or a single creature of more than 3 HD. Undead are not affected. Each subject must make a save versus spells or be charmed as follows:

  • The subject regards the caster as its trusted friend and ally and will come to the caster's defence.
  • If they share a language, the caster may give the charmed creature commands, which it will obey.
  • Actions that the charmed creature wouldn't ordinarily do, based on its nature or alignment, may be abstained from.
  • An affected creature never obeys suicidal or obviously harmful orders.

The charm lasts indefinitely, but subjects are allowed to make further saves vs spells at intervals. If one of these saves succeeds, the spell ends for that creature.

  • A creature with an INT score of 3-8 gains a new save once every month.
  • A creature with an INT of 9-12 gains a new save each week
  • A creature with an INT of 13-18 gains a new save once every day.