Wizard Eye

Class and level Magic-User 4
Duration 6 turns
Range 240'

An invisible, magical eye is conjured that allows the caster to see at a distance.

  • The eye can be directed to move within range at up to 120' per turn.
  • By concentrating, the caster can see through the eye.
  • The magical eye grants both normal vision and infravision.
  • Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter.

Gen X D&D: “It is a dark time, and it calls for dark heroes. Let us explore this grim tale. Did I mention how dark it is?”