Hold Monster
Class and level | Magic-User 5 |
---|---|
Duration | 6 turns, +1 per level |
Range | 120' |
This spell causes one or more creatures (except undead) to be paralysed if they fail a saving throw versus spells. It may be cast in two ways:
- Against an individual. The target's saving throw is penalised by -2.
- Against a group. 1d4 individuals in the group are targeted.