Hold Monster

Class and level Magic-User 5
Duration 6 turns, +1 per level
Range 120'

This spell causes one or more creatures (except undead) to be paralysed if they fail a saving throw versus spells. It may be cast in two ways:

  • Against an individual. The target's saving throw is penalised by -2.
  • Against a group. 1d4 individuals in the group are targeted.

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