Hold Monster

Class and level Magic-User 5
Duration 6 turns, +1 per level
Range 120'

This spell causes one or more creatures (except undead) to be paralysed if they fail a saving throw versus spells. It may be cast in two ways:

  • Against an individual. The target's saving throw is penalised by -2.
  • Against a group. 1d4 individuals in the group are targeted.

“The worthy GM never purposely kills players’ PCs, he presents opportunities for the rash and unthinking players to do that all on their own.”
― Gary Gygax