Teleport

Class and level Magic-User 5
Duration Instant
Range 10'

The caster or a chosen creature vanishes and reappears at a location of the caster's choice.

  • The subject is teleported with all its gear, up to its maximum encumbrance load.
  • An unwilling subject may save versus spells to prevent the teleportation.
  • The selected destination may be at any distance, but must be known to the caster and an open space at ground level. (It is not possible to intentionally teleport the subject into mid-air or into solid matter.)

There is a risk, when teleporting, of accidentally arriving above or below ground level. The chance of a successful teleportation depends on the caster's knowledge of the destination (see below). Roll d% and consult the following chart:

Knowledge of
Destination

Ground Level

Too High

Too Low
Scant 01-50 51-75 76-00
Moderate 01-80 81-90 91-00
Exact 01-95 96-99 00
  • Ground level: The subject appears at the desired destination.
  • Too high: The subject appears 1d10×10 feet above the intended destination. Should this location already be occupied by solid matter, the subject is instantly killed. Otherwise, the subject falls (suffering 1d6 damage per 10' fallen).
  • Too low: The subject appears in the ground and is killed instantly.

The caster's knowledge of the destination is rated as follows:

  • Scant: A location that the caster has visited once or twice, has seen by magical scrying, or has heard of from descriptions.
  • Moderate: A location that the caster has visited often or has studied via scrying for several weeks.
  • Exact: A location that the caster has made a detailed study of, in person.

It's dangerous to go alone, take this: 🔫