Control Weather

Class and level Magic-User 6
Duration Concentration
Range 240 yards around the caster

By concentrating (no movement allowed), the caster causes one of the following conditions to manifest around him or her. This spell only functions outdoors.

  • Calm: Clears bad weather (though side-effects-e.g. mud after rain-remain.)
  • Extreme heat: Dries up snow or mud (including transmute rock to mud). Creatures in the area move at half normal rate.
  • Foggy: Visibility drops to 20'. Creatures in the fog move at half their normal rate. At the referee's option, they may also have a chance of getting lost.
  • High winds: Movement rates are halved. Missile fire and flight are impossible. At sea, may be used to increase the sailing speed of ships by 50%, if they travel with the wind. In sandy areas, may cause a sandstorm, reducing visibility to 20'.
  • Rainy: -2 penalty to missile attacks. Mud forms in 3 turns, halving movement rates.
  • Snowy: Visibility drops to 20'. Movement rates are halved. Bodies of water may freeze. After the snow thaws, mud remains and still impedes movement.
  • Tornado: The caster can direct the tornado, which moves at 120' per round. The tornado can be directed to attack, using the stats for a 12 HD air elemental (see B/X Essentials: Monsters). Ships caught in a tornado have a 75% chance of suffering 12 points of hull damage.

Fight on!