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rules:bfrpg_spells:confusion [2019/12/15 03:47] – external edit 127.0.0.1 | rules:bfrpg_spells:confusion [2019/12/15 04:05] (current) – [Table] restless | ||
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This spell causes up to 3d6 living creatures within a 30' radius circle around the target point to become confused, making them unable to independently determine what they will do. A saving throw vs. Spells is allowed to resist the effect. Roll on the following table on each subject' | This spell causes up to 3d6 living creatures within a 30' radius circle around the target point to become confused, making them unable to independently determine what they will do. A saving throw vs. Spells is allowed to resist the effect. Roll on the following table on each subject' | ||
- | ^ d20^ Behavior^ | + | ^ d20 ^ Behavior |
- | ^ 12| Attack caster with melee or ranged weapons (or close with caster if attack is not possible). | + | ^ 12 | Attack caster with melee or ranged weapons (or close with caster if attack is not possible). |
- | ^ 34| Act normally. | + | ^ 34 | Act normally. |
- | ^ 510| Do nothing but babble incoherently. | + | ^ 510 |
- | ^ 1114| Flee away from caster at top possible speed. | + | ^ 1114 |
- | ^ 1520| Attack nearest creature. | + | ^ 1520 |
A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically retaliates on its next turn, as long as it is still confused when its turn comes. | A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically retaliates on its next turn, as long as it is still confused when its turn comes. | ||