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Confusion
| Casters | Magic-User 4 |
|---|---|
| Range | 360' |
| Duration | 2 rounds+1/level |
This spell causes up to 3d6 living creatures within a 30' radius circle around the target point to become confused, making them unable to independently determine what they will do. A saving throw vs. Spells is allowed to resist the effect. Roll on the following table on each subject's Initiative number each round to see what the subject does.
| d20 | Behavior |
|---|---|
| 12 | Attack caster with melee or ranged weapons (or close with caster if attack is not possible). |
| 34 | Act normally. |
| 510 | Do nothing but babble incoherently. |
| 1114 | Flee away from caster at top possible speed. |
| 1520 | Attack nearest creature. |
A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically retaliates on its next turn, as long as it is still confused when its turn comes.


