Remove Fear*

Casters Cleric 1
Range touch (120')
Duration instantaneous

(2 turns)

This spell will calm the creature touched. If the target creature is currently subject to any sort of magical fear, it is allowed a new save vs. Spells to resist that fear, at a bonus of +1 per level of the caster.

The reverse of this spell, cause fear, causes one target creature within 120' to become frightened; if the target fails to save vs. Spells, it flees for 2 turns. Creatures with 6 or more hit dice are immune to this effect.


“The worthy GM never purposely kills players’ PCs, he presents opportunities for the rash and unthinking players to do that all on their own.”
― Gary Gygax