Remove Fear*

Casters Cleric 1
Range touch (120')
Duration instantaneous

(2 turns)

This spell will calm the creature touched. If the target creature is currently subject to any sort of magical fear, it is allowed a new save vs. Spells to resist that fear, at a bonus of +1 per level of the caster.

The reverse of this spell, cause fear, causes one target creature within 120' to become frightened; if the target fails to save vs. Spells, it flees for 2 turns. Creatures with 6 or more hit dice are immune to this effect.


DM, what is best in life?

To crush the characters, see their dice driven before me and hear the lamentations of the players