Find Traps

Class and level Cleric 2
Duration 2 turns
Range 30'

Trapped objects or areas within range of the cleric glow with a magical blue light.

  • Both magical and mechanical traps are detected.
  • No knowledge about the nature of the trap or how to deactivate it is granted.

“The worthy GM never purposely kills players’ PCs, he presents opportunities for the rash and unthinking players to do that all on their own.”
― Gary Gygax