Find Traps

Class and level Cleric 2
Duration 2 turns
Range 30'

Trapped objects or areas within range of the cleric glow with a magical blue light.

  • Both magical and mechanical traps are detected.
  • No knowledge about the nature of the trap or how to deactivate it is granted.

Gen X D&D: “It is a dark time, and it calls for dark heroes. Let us explore this grim tale. Did I mention how dark it is?”