Find Traps

Class and level Cleric 2
Duration 2 turns
Range 30'

Trapped objects or areas within range of the cleric glow with a magical blue light.

  • Both magical and mechanical traps are detected.
  • No knowledge about the nature of the trap or how to deactivate it is granted.

“Maybe I’m just getting too old to want to have to deal with a heap o’ rules and the steaming heap o’ rules lawyers who go with them.”
― Gary Gygax