Find Traps

Class and level Cleric 2
Duration 2 turns
Range 30'

Trapped objects or areas within range of the cleric glow with a magical blue light.

  • Both magical and mechanical traps are detected.
  • No knowledge about the nature of the trap or how to deactivate it is granted.

DM, what is best in life?

To crush the characters, see their dice driven before me and hear the lamentations of the players