Find Traps

Class and level Cleric 2
Duration 2 turns
Range 30'

Trapped objects or areas within range of the cleric glow with a magical blue light.

  • Both magical and mechanical traps are detected.
  • No knowledge about the nature of the trap or how to deactivate it is granted.

Boomer D&D: “We are brutal mercenaries who take whatever isn't nailed down. We get killed because we didn't understand the ten paragraph description of the trapped room.”