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Sleep

Class and level Magic-User 1
Duration: 4d4 turns
Range: 240’

A sleep spell causes a magical slumber to come upon creatures, excluding the undead. The spell may target either:

  • A single creature with 4+1 Hit Dice.
  • A total of 2d8 Hit Dice of creatures of 4 HD or lower each.

When targeting creatures of 4 HD or less, the following rules apply:

  • Targets with the least HD are affected first.
  • Calculate monsters with less than 1 HD as having 1 HD and monsters with a bonus to HD as having the flat amount. (For example, a 3+2 HD monster would be calculated as having 3 HD.)
  • Rolled Hit Dice that are not sufficient to affect a creature are wasted.

Creatures enchanted by this spell are helpless and can be killed instantly with a bladed weapon. Slapping or wounding awakens an affected creature.


Fumble! You trip over a deceased, imaginary turtle. You are very confused.