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Tegus' Spell of Self Healing
Class and level | Magic-User 2 |
---|---|
Duration | Instantaneous |
Range | Self |
This spell takes a full turn to cast and may only be performed on one's self and not cast upon others. After the spell is cast, the caster is healed for 2d8 + (caster's level) HP.
However, due to the nature of the dangerous necromantic forces involved in the use of this spell the caster must roll a save versus death, and if failed must suffer the results from the following chart:
2d6 | Result |
---|---|
2 | All rolls at -1 / -5% for the next d6 hours |
3-5 | Reduce healing by 25%, |
6-8 | Reduce healing by 50%, |
9-11 | Reduce healing by 75%, |
12 | Insanity: the caster is driven insane for 3d10 hours, takes a permanent loss of 0-2 points to WIS |
- Necromantic taint
- Attract the attention of spirits or nearby undead, etc.
- Curse
- Summon undead or other otherworldly outsiders
- Insanity
- Possession