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Tegus' Spell of Self Healing

Class and level Magic-User 2
Duration Instantaneous
Range Self

This spell takes a full turn to cast and may only be performed on one's self and not cast upon others. After the spell is cast, the caster is healed for 2d8 + (caster's level) HP.

However, due to the nature of the dangerous necromantic forces involved in the use of this spell the caster must roll a save versus death, and if failed must suffer the results from the following chart:

2d6 Result
2 All rolls at -1 / -5% for the next d6 hours
3-5 Reduce healing by 25%,
6-8 Reduce healing by 50%,
9-11 Reduce healing by 75%,
12 Insanity: the caster is driven insane for 3d10 hours, takes a permanent loss of 0-2 points to WIS
  • Necromantic taint
  • Attract the attention of spirits or nearby undead, etc.
  • Curse
  • Summon undead or other otherworldly outsiders
  • Insanity
  • Possession

You can't have “funeral” without “fun”