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Tegus' Spell of Self Healing
Class and level | Magic-User 2 |
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Duration | Instantaneous |
Range | Self |
This spell takes a full turn to cast and may only be performed on one's self and not cast upon others. After the spell is cast, the caster is healed for 2d8 + (caster's level) HP.
However, due to the nature of the dangerous necromantic forces involved in the use of this spell the caster must roll a save versus death, and if failed reduce amount healed by 50% and suffer the results from the following chart:
2d6 | Result |
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2 | Possessed: the caster is possessed by a spirit or other entity determined by the DM for 3d10 hours, takes a permanent loss of d3-1 points to CON |
3-5 | Magnet for the dead: the caster is awash in the residual power of necromancy, and the undead are drawn to it. For 3d6 days the undead will be drawn to you like wolves to a wounded deer. |
6-8 | Tainted: the caster is tainted by unconstrained necromantic power. Roll on the taint table. ![]() |
9-11 | Cursed: the caster is afflicted with a random curse. Roll on d1000 curse chart. ![]() |
12 | Inflicted with insanity: the caster is driven insane for 3d10 hours, takes a permanent loss of d3-1 points to WIS |