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Tegus' Spell of Self Healing

Class and level Magic-User 2
Duration Instantaneous
Range Self

This spell takes a full turn to cast and may only be performed on one's self and not cast upon others. After the spell is cast, the caster is healed for 2d8 + (caster's level) HP.

However, due to the nature of the dangerous necromantic forces involved in the use of this spell the caster must roll a save versus death, and if failed reduce amount healed by 50% and suffer the results from the following chart:

2d6 Result
2 Possessed: the caster is possessed by a spirit or other entity determined by the DM for 3d10 hours, takes a permanent loss of d3-1 points to CON
3-5 Magnet for the dead: the caster is awash in the residual power of necromancy, and the undead are drawn to it. For 3d6 days the undead will be drawn to you like wolves to a wounded deer.
6-8 Tainted: the caster is tainted by unconstrained necromantic power. Roll on the taint table. TODO
9-11 Cursed: the caster is afflicted with a random curse. Roll on d1000 curse chart.
12 Inflicted with insanity: the caster is driven insane for 3d10 hours, takes a permanent loss of d3-1 points to WIS

Fortunately, rolling up a new character only takes a few minutes